2 years ago

Hey everyone! Welcome back to another devlog for Lobo. I’ve been working on some exciting new features, including combat upgrades, UI improvements, and inventory updates. Let’s dive right in!

https://youtu.be/UfuUxBga5Rc


https://youtu.be/UfuUxBga5Rc
https://youtu.be/UfuUxBga5Rc
https://youtu.be/UfuUxBga5Rc


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New trailer for The Wolf in Me.

A narrative-driven action game about losing control.

The more you fight, the harder it is to stay human. 👉 Wishlist on Steam https://store.steampowered.com/app/2486160/The_Wolf_in_Me/

New inventory UI redesign for my game.

Inventory and equipment now share one screen, built to make decisions faster and easier.

Compare gear, check stats, view level and attributes, and instantly see how items affect damage and armor.

In Lobo, I use foreshadowing to keep the gameplay rhythm going. A quiet moment, a fallen hunter, and a new weapon you can equip but not use yet, just enough to tease what’s coming next.

@PQubeGames ' They Are Here: Alien Abduction Horror is a first-person alien horror that magnifies the intensity of 2000s psychological sci-fi thrillers. 

Play the FREE #NextFest demo: https://bit.ly/TheyAreHereSteam

I’ve been turning friends into NPCs for my game.

This is Rob.

He wanders the wilderness, lighting campfires in the darkest places. He doesn’t judge. He just sits with you… and helps you find your way.

“Not all light comes from lanterns.”

Just made the first slime avatar frame! Become one with the Slime! thanks @gamejolt !

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

Lobo is now The Wolf in Me. A narrative-driven action game about losing control. The Steam page has been fully updated. Wishlist now https://store.steampowered.com/app/2486160/The_Wolf_in_Me/

Too Many Games is this Friday! Be there or be Slime!

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.