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Game
Collecta
2 years ago

Hey guys, I'm still alive! Great news incoming ''<
The shooting system is finished as one of the main game mechanics.
By now, I decided to finish base game mechanics and then work with graphics, quests and servants types




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Added some new props. Continueing working on the procedural gen (I hope I ll add doors someday...)

New weapons, new features, and a.i upgrading! Today our little team had a conversation about main game loop. Ai in Collecta would hear you if you are LOUD, and they well receive more damage from stealth attacks. Every fight will be like mini boss fight.

Knight? Shooter? Booth? It`s up to you Every sword need to be charged to increase it`s damage.

#Joltober 2024 has come to an end so we wanted to show off some of the art posted by your fellow Jolters.

Thank you to everyone who participated in this year's challenge!

(Check the article to links to the original posts so you can give 'em a like!)

Added some rooms and testing stability of generation, but it`s still a lot of work ahead

Our 2024 Advent Calendar has opened! Day 8: @PhantronGames is a great Creator who makes FNaF fan games and animations! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Yo guys, I have prepared something really new and pretty unexpected this time. Today I want to show you new combat updates

A liiiittle Sunday screenshot :>

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

Long time no see! Since our last meeting I`ve made test AI, which can patrol, go agressive and die. And yeah, it`s finally early gameplay :D Also if you don`t have weapon, feel free to use environment!