They include blocking mechanic for player and few mechanics for enemies, like ability to be stunned by blocking and throwed vase and do combo attacks.
Blocking for player costs by them items durability, some attacks can break down your block and make you an easy target.
Every enemy can be stunned with certain conditions, for this test enemy the conditions are blocking and throwed vase.
Enemy comboes are unique for every enemy type, someone can break down your block with heavy attacks, and an other one simply will hit you with fast, but weak attacks
Next up
Added some rooms and testing stability of generation, but it`s still a lot of work ahead
Hey, it`s been a long time since we`ve met last time, I had some thingies irl, so now can work again At "not seeing" time I decieded to change some meshes and overall game style (still with pixelization if you want)
Hey, I'm still alive and working. Optimazed lots of geometry and AI. Gameplay is too raw for now, so here you are some screenshots :p
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
Knight? Shooter? Booth? It`s up to you Every sword need to be charged to increase it`s damage.
Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !
Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026
Thanks to Razer for providing the laptops and peripherals!
New weapons, new features, and a.i upgrading! Today our little team had a conversation about main game loop. Ai in Collecta would hear you if you are LOUD, and they well receive more damage from stealth attacks. Every fight will be like mini boss fight.
Long time no see! Since our last meeting I`ve made test AI, which can patrol, go agressive and die. And yeah, it`s finally early gameplay :D Also if you don`t have weapon, feel free to use environment!
Hey guys, I'm still alive! Great news incoming ''< The shooting system is finished as one of the main game mechanics. By now, I decided to finish base game mechanics and then work with graphics, quests and servants types
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