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Hey, I'm still alive and working. Optimazed lots of geometry and AI. Gameplay is too raw for now, so here you are some screenshots :p
Yo guys, I have prepared something really new and pretty unexpected this time. Today I want to show you new combat updates
Added some new props. Continueing working on the procedural gen (I hope I ll add doors someday...)
@ElPichon ![]()
's Chunky JUMP! is a survival-horror platformer where you must survive through the night on your BIRD BOY.
But beware... the Ghabbit is hunting and you must restore power before it's too late!
Play the Demo before March 1: https://bit.ly/ChunkyJump
Hey guys, I'm still alive! Great news incoming ''< The shooting system is finished as one of the main game mechanics. By now, I decided to finish base game mechanics and then work with graphics, quests and servants types
@Dave_Microwaves_Games ![]()
is a Jolter to Watch and indie horror developer!! Follow @Dave_Microwaves_Games
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before the quest ends on March 24 and you'll get Coins!
Knight? Shooter? Booth? It`s up to you Every sword need to be charged to increase it`s damage.
New weapons, new features, and a.i upgrading! Today our little team had a conversation about main game loop. Ai in Collecta would hear you if you are LOUD, and they well receive more damage from stealth attacks. Every fight will be like mini boss fight.
@MidnightForge
is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge
and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!
Long time no see! Since our last meeting I`ve made test AI, which can patrol, go agressive and die. And yeah, it`s finally early gameplay :D Also if you don`t have weapon, feel free to use environment!











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