Currently I`m making models of rooms, because the main style of mension is done, so the next post will be more gameplay orientated
AI is pretty raw now, it simply can walk/attack/idle/gain damage for now
You can read an emotion of hero at the middle for screen (it is not in English in the video)
Organs are basically implemented! The emotion of hero is unique about any organ
Now you can bring not only weapons, interactable items, lamps, poses and much more!
Yeah, I`ve added extra bullets

Next up
Hey, it`s been a long time since we`ve met last time, I had some thingies irl, so now can work again At "not seeing" time I decieded to change some meshes and overall game style (still with pixelization if you want)
New weapons, new features, and a.i upgrading! Today our little team had a conversation about main game loop. Ai in Collecta would hear you if you are LOUD, and they well receive more damage from stealth attacks. Every fight will be like mini boss fight.
Minor update time! In Collecta if you decided to become a 6 handed monster await for consequences! Every extra hand or organ will increase your defectiveness value, so as more you are modified, so the betray chance of your body increases
Hey, I'm still alive and working. Optimazed lots of geometry and AI. Gameplay is too raw for now, so here you are some screenshots :p
@FatBombStudios ' Light Bearers 2 is out now!
It's a fast paced hide and seek, asymmetrical multiplayer horror game!
Play the game for FREE on Steam https://bit.ly/steamlb2
Added some rooms and testing stability of generation, but it`s still a lot of work ahead
Added some new props. Continueing working on the procedural gen (I hope I ll add doors someday...)
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
A liiiittle Sunday screenshot :>
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