Next up
Added some new props. Continueing working on the procedural gen (I hope I ll add doors someday...)
Long time no see! Since our last meeting I`ve made test AI, which can patrol, go agressive and die. And yeah, it`s finally early gameplay :D Also if you don`t have weapon, feel free to use environment!
Hey guys, I'm still alive! Great news incoming ''< The shooting system is finished as one of the main game mechanics. By now, I decided to finish base game mechanics and then work with graphics, quests and servants types
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Yo guys, I have prepared something really new and pretty unexpected this time. Today I want to show you new combat updates
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Hey, I'm still alive and working. Optimazed lots of geometry and AI. Gameplay is too raw for now, so here you are some screenshots :p
A liiiittle Sunday screenshot :>
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Hey, it`s been a long time since we`ve met last time, I had some thingies irl, so now can work again At "not seeing" time I decieded to change some meshes and overall game style (still with pixelization if you want)
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