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Next up
I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?
Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.
DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !
Wishing you all very merry Joltidays ❄️
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Instructions are in your Quest Log 🎁
Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)
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Get instructions in your Quest Log! 🎁
I added waves and foam to the ocean 🌊🌊🌊
I used vertex displacement and multiple layers of textures & masks to avoid obvious repetitions. Still work in progress, but it's starting to get interesting. The render stack was quite complex to setup however !
Some news on my devlog about polishing the game and an upcoming demo:
🌟 HAPPY NEW YEAR 🌟
What games are you looking forward to playing this year?
A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender
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