Game
Outcasts
4 months ago

Hey there!

So, I tried to upload a little teaser for Outcasts multiple times, but it failed. Most likely just my internet being crap, I don't know.

But wait, there's more!


I was going to announce in the post that development for Outcasts is going to be postponed for a much smaller side-project I started in the hopes that I'll have a renewed enthusiasm for the game when I come back to it.

Maybe you're sad to hear that, maybe you're excited for something new, maybe you don't care at all, I don't know.

To me, one of the hardest parts of making a big project is looking at all the old assets you're using, realizing how bad they are, and then having to accept the fact that you're using them or suffering another six months of drawing. Coding the same characters and using the same sprites and listening to the same music struggling to tell the same story is gonna drive me insane if I don't have multiple projects with their own atmospheres to turn to. Maybe I sound crazy for trying to juggle these projects, maybe I am crazy, but I'm gonna be really slow if I just try to press on with Outcasts.

Sorry.



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Hey there! Been a minute since we've had a proper devlog, huh?

So, I present to you the Outcasts battle system!

Allow me to explain what you're looking at here.

#GJAsks

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It's one of the coolest finales I've ever experienced.

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Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah

LittleGame concept/credits art

SPOILER WARNING! BEAT THE GAME FIRST IF YOU PLAN ON PLAYING IT!

LittleGame with shaders.

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

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