Game
Slendytubbies (Classic) Remake
1 year ago

Heyo! I'm back from the grave! sorta...

This one was meant for Halloween but it needed a bit more time in the oven.

I'm downscaling the scope of the project, I recoded a lot of stuff, fixed a load of bugs and added a secret.

Have a nice year everyone!


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I went ahead and made some visual changes to all of the Tubbie's materials, I did it mainly to stay close to the source material, since some of my materials were wrong.

Anyways, the updated 0.6 Demo is out already, have a nice day everyone!

Mac and Linux support coming soon!

im retiring fomr making slendtyubie games 4ever... adn EVERYTHING is cancell! im releasing the final version today

Heyo! I'm releasing a Demo to show what I've been working on and how 0.6 has been evolving so far. I added a bunch of stuff, some more apparent than others so be on the lookout for new content, details and secrets!

I got myself an "old" system, but it doesn't have a battery and 3DSs need batteries to boot, that means no O3DS support for now, maybe I'll release my N3DS prototype, but unitl I get my hands on a 3DS battery, this project will be paused

I got a "playable" build that I'm gonna distribute in private for testing and the outcome will determine if I can assure that I can get a demo out for summer, I probably could, but I wanna make sure it works in every system

Since it was my birthday I thought instead of receiving gifts I may as well give one to y'all, the 0.5 update!

Change Log:

-Visually Overhauled Main Menu.

-Major Framework improvements!

-General Visual and Optimization Changes

Have a nice week Everyone!

At least until around mid summer or so I'm pausing this project, I'm pretty busy with life for now and when things slow down I'll continue this, I've been re-coding Tinky Winky and it's been a bit tough.

Guess what's cookin'!

I got more progress to show and maybe a .cia prototype to share, but that'll be for tomorrow as I need some sleep.

Too much headbutting the wall when stuff don't work

Take a screenshot to compensate for the wait.