
Hi everyone! I just put my 3D Totoro House for sale. Get the Blender files for only $5! It is a great resource to learn how to model and recreate the Ghibli Style in Blender.
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Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. 😎
Need a break from the madness? 🔥🪑 Now in Lobo: The Howl Within, you can rest at campfires, chairs, or cozy beds to recover your vitals faster. Resting places are in—and they’re essential for survival.
Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.
Unleashing the hordes of The Fallen using Niagara in Unreal Engine. Creepy, chaotic, and deeply satisfying. Let the swarm begin. 🧟♂️✨
Lobo: The Howl Within – Official Teaser Lobo is a story-driven fantasy RPG where your curse isn’t the only thing hunting you. The new trailer reveals a glimpse of the upcoming demo. No date yet… but the shadows are stirring.
Maybe you think you’re escaping a horde of undead soldiers. Actually, I’m tricking you—using the chase to load everything behind that ruined wall. Game dev isn’t just about what players see—it's how you hide the seams. Steal the idea, not the mechanic.
Nartonne getting easily flustered in a nutshell:
This new system lets you disarm enemies during combat and equip their gear for a strategic advantage. Every encounter is a new opportunity to adapt, upgrade, and survive.
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