Hi, I want to show you what we have done during this time.
On the trees, kinematics has been added which is triggered by bullets or when we call in a trigger
#MadeWithUnity #Unity #Gamedev #indiedev #indie #Dev #Screenshotsaturday
Next up
Here are some new skins for a heavy tank Follow dev: https://twitter.com/PAPERTANKS2 https://youtube.com/chillandplay
Recall that the game will be pumping tanks. Spare parts can be found on levels and through the menu to replace them directly during the battle. Made a small concept for better understanding
Working on characters for dialogues
Improvement of the boot menu
Follow dev: https://twitter.com/PAPERTANKS2 https://youtube.com/chillandplay
#LeafPhysics #Unity #Custom #Physics
According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.
Github links in my blog unity: t.me/unity3den/125
Now it looks more like my Sims 2 or Half-Life 2
Demonstration of game development from scratch
For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away... #unitytips #MadeWithUnity #Unity
Updated vignette of leaves when we are in a tree
Follow dev:
https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay
Bots can now inform their allies about the nearest enemy











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