Game
Port Valley
4 years ago

Hi! The DEMO is now updated to v1.0.7!

Nothing mind-blowing, though… some bugfixes, typo corrections and much-needed optimizations (full changelog inside!).

I probably touched WAY more stuff than I should've, so PLEASE, let me know if I broke something…


Stuff that has been changed:

  • Some blatant and SHAMEFUL typos have been fixed. English is not my first language, so please, always let me know if something sounds especially weird! I won't get mad, only grateful.

  • It's no longer possible to skip trigger events by walking and reading inventory descriptions at the same time. (This one's actually not my fault!)

  • Fixed the bug that sometimes made certain characters' name labels become absolute gibberish after loading a save file. (This one's actually completely my fault!)

  • Fixed a bug that could lock the game if the player loses the battle 2 times in a row.

  • Some UI optimization measures have been taken to make the demo run and load faster!

  • The street lights glow doesn't look oddly pixelated anymore! Yay!

  • OK, I heard the complaints. Both stairs hotspots are WAY bigger now and easier to track with the cursor!

    stairs.gif
  • All text shaders have been remade to make texts easier to read and look closer to a pixel-perfect style. This may result in unforeseen consequences as I couldn't test every text by myself!

  • The DEMO is now officially named '[the 2020 DEMO]' (instead of '[the 2020 gameplay DEMO]').

1


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