
Next up
Introducing the Dynamic Reflections System™!
(AKA ah ok so there are mirrors now)
So the only issue with having a location set on a bridge is that you actually have to go and draw the whole damn thing…
(WIP of course)
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Â
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
So [the 2022 DEMO Update] is FINALLY ready!
(Jesus... that took a while, huh...?)
So here's a little bit of gameplay testing the new cursor!
Also, the debut of 'click and hold' as a complementary movement system!
(SFX and such are WIP… so please don't panic yet.)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
So I’ve been working on a new fully-animated cursor (+30 dynamic animations!!), but I feel it needs 'a little' more polish before showing it.
(AKA: It’s still buggy as heck…)
In the meantime, here’s another updated background! #screenshotsaturday











1 comment