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BattleJuice Alchemist
3 years ago

Hi there! I'm back with a more usual devlog than the last one. I'm still hacking away at the base building system and I have some great progress to show. Read all about it in the article below!


Hey folks,

so I'm still knee deep in implementing base building and will continue to work on it for the next few weeks. I'm happy with the progress, so let me quickly show you what has happened.

We now have a contextual UI for base building, it is the dark purple box on the bottom center of the screen. Also, I set up hotkeys that make the new building actions like placing, rotating and deleting easier. Speaking of which, here you can see those actions:

buildingandrotating_3mb.gif

I also added a few more building elements and removed some. I'm trying to get to an efficient palette that is as condensed as possible, but still leaves room for creativity. For the first time, I am now able to build a tower how I envisioned it when planning the system:

towerbuildingtimelapse_5mbgif.gif

You might have spotted an engine thingy in those gifs. Those of you following me on social media probably saw me posting about it already. Base building in BattleJuice Alchemist will not be cosmetic, but have purpose in fights as well, which is where things like the engine come into play. Let me end with a little teaser here, maybe you can guess what this going on in this last gif. It will be the topic of the next devlog ;)

powercube_3mb.gif

Thanks for reading and I hope to see you on our Discord.

Have great weekend!

Alain



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Hey there!

While waiting for Act 2 translations, let’s talk about how we actually craft those dialogs: it’s a collaborative effort with some Arcweave magic to bring the story to life in our "monolog-style dialogs." Check out the devlog below:

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Unveiling the final wave of concept art for our desert haven, "The Well". 🌵⛲️ The heart of the bustling oasis is the tavern, where tales are spun over hearty fare and refreshing libations.

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

May's here, and yep, we're already halfway through, so it's about time to share our roadmap with you!

The Well, our new desert oasis, is shaping up. Meet Willow, the scholar 👓, and Melvin, the Cleaner🧹with a wild side.

Full post:

https://store.steampowered.com/app/1384060/BattleJuice_Alchemist

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

BattleJuice Alchemist Act 2 is almost here and if you're heading to Gamescom, you’re in luck—come be one of the first to experience it starting tomorrow! Swing by the Indie Arena Booth (Hall 10.2, Booth F010g - E019) and join the fun. See you there!

Big news everyone! BattleJuice Alchemist's Early Access now supports 12 languages! The language update also contains a lot of fixes and a bit of secret content, which we will talk about in detail soon. https://store.steampowered.com/app/1384060

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

We're currently building new story locations for BattleJuice Alchemist, namely a city called The Well. Check out this piece of concept art by our art director Felix!