Loading...
285
10 months ago

Hmmm! Proof of concept for Minetracks done with ds_grid and a variation of the existing movement system.
Plan is to have you get in a Minecart that will disable normal movement controls.


It currently only makes you continue to move the facing direction, need to work out corners....

Hmmm ok! There was some issues with staying on the track with corners, but I added a bit of push towards the centre of the subcells and it's working now!

monstisla2286.gif

Next I guess I should add it to the Build System. Unfortunately since it's just grid data and not objects it means I can't PLOP it down like I do for Buildings, so no placement effect.



3 comments

Loading...

Next up

Adding particles to Grass and Tree interactions.

[shitty slow tablet gif]

There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).

The Halloween charges are back!!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Busy working on stuff, here's some previous gifs!

Got birthed

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)