Hi, welcome! I'm making an update for my already released game (a huge update) and I hadn't much time to work today, so I worked on visuals. Did you like it? The game is also available in english ;D
Gonna try to launch the update till halloween :D

Hoje não tive muito tempo de programar, então trabalhei mais no cenário. Campo de batalha agora tem um upgrade e melhorei um pouco a iluminação. O que acham?
#indiegame #gamedev #devlog
Read in english in the article!
Hi, welcome! I'm making an update for my already released game (a huge update) and I hadn't much time to work today, so I worked on visuals. Did you like it? The game is also available in english ;D
Gonna try to launch the update till halloween :D
My #indiegame Breath will soon receive some updates with improved visuals, bug fixes, new title screen, etc. Pro-tip: now for the spider stick to the wall you need to jump!
Breath is on #Steam! #indiedev
Pt-Br:
Yeah, I got the crown... many times... for testing purposes, but still... store.steampowered.com/app/1475350/Breath/ #gamedev #devlog #indiegame #steam
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
Doing some testings for my next game... all looks good so far
My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
Working on visuals improvements for my #indiegame Breath... created that gore texture using ShaderGraph :D #gamedev #madewithunity Breath is also on #steam: https://store.steampowered.com/app/1475350/Breath/ PT-BR:
Wings animation are way better. Other visual improvements can also be noticed on video. #screenshotsaturday PT-BR:
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
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