Much more streamlined tag system
Both Henry, his partner (in this case, Charles), and the enemy all have 2 different attacks to choose from.
New aiming system for Henry's taser and Charles' Radiation
The first special effect (STEAL), which does exactly as it states: steals the enemy's health if the aiming target lands on green. This health is then shared between himself and Henry, so Charles serves as a decent healer.
And, of course, there's blocking. There's an additional frame for blocking. That's cool.
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Next up
...okay then 🤷♂️
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
Customizability!
honestly, this is a step up from the last games 🤫🧏♂️
Henry Stickmin - Henry Stickmin Series
PE Sketchbook #3:
Today we have, uh... Henry scanning the area, and... Fedora being very in - character.
The first winner of our INAYAH Joltbux giveaway is @fuzzy_lol !
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
Update: All THSMC games are now playable without downloading! (finally)
If you want to catch up on the series before the grand finale in 3 days, this is your opportunity!
Read article for links!
At last. After almost 10 months, we're done.
The final Extra Mode update has been released. With that, the full game is finally complete! Try it out yourself on the game page!
Read article for more information!
💸 Wanna win 1,000 Joltbux? 💸
Enter by completing our new quest: https://gamejolt.com/quests/963
We'll pick a winner each day the quest is active! 🤯
PE Sketchbook #4:
I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!
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