Much more streamlined tag system
Both Henry, his partner (in this case, Charles), and the enemy all have 2 different attacks to choose from.
New aiming system for Henry's taser and Charles' Radiation
The first special effect (STEAL), which does exactly as it states: steals the enemy's health if the aiming target lands on green. This health is then shared between himself and Henry, so Charles serves as a decent healer.
And, of course, there's blocking. There's an additional frame for blocking. That's cool.

Next up
PE Sketchbook #4:
I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!
Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!
Join us 🙏:
BRO 😳😳😳
400 PLAYS 🤯🤯🤯
THANK YOU GUYS 😭😭😭
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
✨ Regular teasers will continue in May! ✨
(read article for more details)
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
...okay then 🤷♂️
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.












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