Game
Super Mario Bros Lethal Impact

1 year ago

Honestly i will like to make a Mobile port of the game, saddly i dont know how to code 4 mobile so, yeah...

(a sketch of an "infected toad", it was discarded cause the brigade was more interesting to add, this was reused for the toadette sprite)




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Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

FINALLY, i hate how this youtuber is trying to manipulate the PvZ community, using paywalls on his trashy patreon, victimizing himself saying that EA cancelled the game cause Replanted is worse.

For the sake of God! you can't gain money with fangames...

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

A doodle of asgore i made cause #FridayFanartFriday

(i deleted it before, was unsure about posting this or not lmao)

Is this even legal?

This game is so generic, its just a template with a reskin and ripped imp model of pvz3 (with PAYWALLS, WHY???).

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Smol background 4 castle section of MIND level

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

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