Game
Outertale (Project Spacetime)
2 years ago

Honestly, it's really annoying that I can't spell out what I'm working on right now, but still. The grind continues! Doing some dialogue-related content right now, and earlier today, I started on a sprite that I've been dreading for a while,,,


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20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

we do a little computing

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

just kidding heres the real 2000 follower special

(he made it even better)

COMMS OPEN! 2 slots available this month.

Do not comm me if you are under 18!

To make a request, go to:

https://forms.gle/txkTZg6MRSWWb1Ey5

Or, contact me via e-mail at [email protected]

I will get back to you when I can.

Full TOS: https://pastebin.com/AEaz459t

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

Here at mavis & co we take development very seriously