Another productive week and another devlog!
The past week has been spent on implementing an IK (Inverse Kinematics) system using a data-oriented approach. All of the enemies are entities instead of traditional game objects, which allows for a crazy amount of enemies both active and on-screen simultaneously!
The only problem with this is that most of the systems that were in place need to be rewritten to work with Unity DOTS.
DOTS is Unity's version of Data-Oriented Design and it has shown incredible performance improvements.
It isn't necessarily the best task to show off, since the IK is relatively the same as it was before, but it is nice to have out of the way. It is one of the last things that needed to be converted over to DOTS.
A few other things that have been completed in the last week:
HIGHLIGHTS
Plants!
Yes, some forms of moss are beginning to be engineered to stay alive, even thrive, on Mars. These are not traditional rooted plants, but lichens and bryophytes
New Enemies
They might seem friendly, but then why would they have a laser cannon for a face?
Laser Trap
An updated laser trap
That's it for this week, another update each and every week! Also, I am posting a development roadmap this week on the Steam page.
Take care,
-Jake




Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures, and Data-Oriented Design: IK
Next up
Hostile Mars Development Update: New Models! Command Center, Refinery, Drill, Power Distributor, and more. New Features Implemented: Salvageable Items, Tech Lab Bench, ECS Sound!
Devlog #05: The Craft Bench, Submitting to the Unfold Games, Playtesting, and Bomb Traps, Human Rail Cannon!
Hostile Mars Devlog #02 - Parted Enemies, Force Traps, and other New Models!
The Cryptmaster Anniversary Update is here!Â
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Short clip of the automation bots delivering packages in Hostile Mars
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!Â
Play the demo and wishlist the game now:Â https://bit.ly/thebuttoneffect
Hostile Mars Steam Development Update #06: Energy Shields, New Spawn Mechanics, The Harvester Building, And Playtesting Preparation!
A quick clip showing off the automation robots at work!
More Info (Steam Page) http://bit.ly/2NvgfYr
Another house i made long time ago.
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