5 years ago

Hostile Mars Devlog #02 - Parted Enemies, Force Traps, and other New Models!


Devlog #02

Development Update Highlights: Parted Enemies, Force Trap, and other New Models!

Another productive week and another devlog!

The past week has been mostly focused on enemies and traps. A few remaining buildings were finished and then clean up on the enemy models.

HIGHLIGHTS
Parted Enemies!
Each enemy was also split into a number of fragments that can be picked up, processed, and used to build out stronger base defenses.

Models were made for the Push Traps!
They might not seem very devastating as is, but they can create some pretty crazy combinations when paired with other traps and turrets.

Machines!
The material processor was finished up in the last week as well. This is helpful by extracting valuable materials from the Mars rock that is everywhere.

Also added a few new inventory item models. Here is the Energy Cell (enemy drop)

I've also spent a good amount of time creating a custom IK animation controller for use in DOTS. There isn't really a great solution out there right now so I had to create my own. So far performance has been really good with this and hasn't been achievable prior to this even within Unity's new IK animation stuff.

That's all the major stuff that I've been working on the past week. I'll continue to post each week so I'll post more progress pics then!

-Jake



0 comments

Loading...

Next up

Devlog #05: The Craft Bench, Submitting to the Unfold Games, Playtesting, and Bomb Traps, Human Rail Cannon!

Short clip of the automation bots delivering packages in Hostile Mars

Hostile Mars Development Update: New Models! Command Center, Refinery, Drill, Power Distributor, and more. New Features Implemented: Salvageable Items, Tech Lab Bench, ECS Sound!

New screenshots of Single Note Alpha landscapes Single Note alpha coming soon!

Wishlist on Steam https://store.steampowered.com/app/4705870/Single_Note/ or follow on Game Jolt! #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha

Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures, and Data-Oriented Design: IK

Tutorial level! W.I.P

The controls are only explained on the game's description, and there might be people who won't read it, so I'm adding a tutorial level in-game just in case.

I want to avoid using dialogue in this game, so hopefully this is enough lol

Hostile Mars Steam Development Update #06: Energy Shields, New Spawn Mechanics, The Harvester Building, And Playtesting Preparation!

A quick clip showing off the automation robots at work!

More Info (Steam Page) http://bit.ly/2NvgfYr

a quiet moment before the spirits arrive!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…