
A quick clip showing off the automation robots at work!
More Info (Steam Page) http://bit.ly/2NvgfYr
Next up
Hostile Mars Devlog #02 - Parted Enemies, Force Traps, and other New Models!
Devlog #05: The Craft Bench, Submitting to the Unfold Games, Playtesting, and Bomb Traps, Human Rail Cannon!
Hostile Mars Steam Development Update #06: Energy Shields, New Spawn Mechanics, The Harvester Building, And Playtesting Preparation!
Short clip of the automation bots delivering packages in Hostile Mars
Hostile Mars Development Update: New Models! Command Center, Refinery, Drill, Power Distributor, and more. New Features Implemented: Salvageable Items, Tech Lab Bench, ECS Sound!
Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures, and Data-Oriented Design: IK
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Showing off player 2 😎
What do you think?
Why walk when you can jump?
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