Game
Hostile Mars







5 years ago

Hostile Mars Development Update: New Models! Command Center, Refinery, Drill, Power Distributor, and more. New Features Implemented: Salvageable Items, Tech Lab Bench, ECS Sound!


Development Update Highlights: New Models! Command Center, Refinery, Drill, Power Distributor, and more. New Features Implemented: Salvageable Items, Tech Lab Bench, ECS Sound!

HIGHLIGHTS: NEW MODELS

For the last few weeks a number of assets have been created and/or revised to be bigger and more detailed. Here are just a few:
Command Center:

3D Printer

Manufacturing for a variety of parts and pieces.

Mining Drill

Collect that ore!

Storage Silo

Power Distributor

What did I tell you, no more hanging wires!

I've been super focused the past week and have made great progress on the coding side of things! I've implementing the following features:

- Material Processor Controller

- New sound effects engine using ECS

- Finalized first 6 Base Upgrade Tiers

- Salvageable Item Pickups

- Enemy Drops: Scraps and Energy Cell

- Revised Enemy Spawn Controller

- Revised Tech Lab Bench UI and Controller

I've fixed a few bugs as well:

- Fixed Slide Animation Glitch

- Fixed Enemy Projectile Impact bug

New Inventory Items Implemented:

- Steel Plate

- Carbon Steel Pipe

- Aluminum Wire

- Scrap Metal

- Salvaged Wires

The enemy models just started getting touch ups as well. Next week I can show the progress that has been made with the meshes and the new Hoverbot Gun designs.

Back To Development!

-Jake



0 comments

Loading...

Next up

Devlog #05: The Craft Bench, Submitting to the Unfold Games, Playtesting, and Bomb Traps, Human Rail Cannon!

Short clip of the automation bots delivering packages in Hostile Mars

Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures, and Data-Oriented Design: IK

Hostile Mars Steam Development Update #06: Energy Shields, New Spawn Mechanics, The Harvester Building, And Playtesting Preparation!

A quick clip showing off the automation robots at work!

More Info (Steam Page) http://bit.ly/2NvgfYr

Hostile Mars Devlog #02 - Parted Enemies, Force Traps, and other New Models!

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Explosive domino effect

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl