Game
FNaF World XL

9 years ago

How is it looking?


So as of right now I’m working on refining the core mecahnics outside of the battle system (since setting that up is no walk in the park). Before I launch too far into things, how is the setup for the Overworld looking?

(Yes, I know it’s mostly a black void at the moment. I’m just getting input on the scaling of everything.)



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While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

That time of year again.

It's been a long time coming...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

Yeah, we're doing this.

New project is having a fun, early outing.

How about we change things up?