Game
FNaF World XL

9 years ago

How is it looking?


So as of right now I’m working on refining the core mecahnics outside of the battle system (since setting that up is no walk in the park). Before I launch too far into things, how is the setup for the Overworld looking?

(Yes, I know it’s mostly a black void at the moment. I’m just getting input on the scaling of everything.)



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Version 1.2.0 is here!

Motivation has returned in a substantial enough way.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

New project is having a fun, early outing.

How about we change things up?

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

The more things change, the more they stay the same.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.