Game
Where's Garry

1 month ago

How’s Garry? (Status Update)


Hello everyone!

I wanted to share a quick update on what I’ve been working on and what’s coming next for the game.

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The next update will introduce an official mobile port, which will be available exclusively on Android (I wasn't able to bring it out on IOS sadly). I've been testing it out these past few weeks and its surprisingly smooth!

dday3.png

The menus have been modified for mobile devices, and you can even modify out the on-screen controls to your liking! It was surprisingly easy to do this as well, which I was not expecting in the slightest.

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Unfortunately, anything related to the Hammer Editor will not be included on mobile devices as I cannot wrap my head around making it work on them, so it will remain an exclusive PC only feature.

dday1.png

Speaking of the Hammer Editor, I’m planning to make a major revamp to how it works. This will include a range of new features and improvements that many of you have been asking for since its release, such as additional properties (like fog density options, better menus, etc.), events and triggers, and possibly even an enemy creator.

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In addition, I’ll be adding a brand-new Extras menu packed with content like enemy animations, jumpscares, behind-the-scenes footage, scrapped ideas, challenges, and more. There will also be a new set of secret levels that will conclude the game’s story.

Version 6.0 is planned to be the final major content update, bringing together everything I’ve wanted to include in the game. After that, I’m hoping to move on to new projects, as I have a lot of ideas I’d like to explore.

However, I will not be leaving this game without making it open source! The Unity project files for version 1.0 to 6.0 will be released to the public!

Thank you all for playing Where’s Garry, and I’ll see you in 6.0!

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