Game
The story of a castle
6 years ago

How's the work going?


What have I done all this time?
I got to work and added two characters: Mettaton and Napstablook!
Also added zero in front of the intelligence counters and slightly shifted all the characters to the left (look at the screenshot and you will understand what I mean)

5d099e23bbb77.png

What comes next?
I plan to add new locations where the characters will have a different AI.
I plan to add templates / challenges.



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Innovations in version 1.3.0 Alphys become less likely to appear (secret character) Flowey can now be heard by sounds (while testing) Added some effects in the menu. Added a secret character All the characters that are in the game are shown on the image.

Innovations in version 0.0.4 alpha *Added* _Heats Flamesman_ *Added* _Background effects_

Innovations in version 0.0.1 alpha *Added* _Bloody Sans_ The walls are now in 2.5 D format

Innovations in version 0.0.2 alpha *Added* _Aggressive Papyrus_ *Improved* AI _Bloody Sans_ *Added* help at the beginning of the game Made minor changes Bug fixes

WOW!!! Fixed bugs Finally Papirus’s jumpscare changed! Now Undyne is not attacking with Temmi or Papyrus! Time now last longer!

Innovations in version 0.0.3 alpha *Added* _Spooky Temmie_ Lights now glow on the other Changed some textures and sounds

IT IS REALEASE Now you can set the intelligence of the antagonists! Can you make it to 20/20/20/20 ? Your HP is restored with time!

The story of a castle My game is already in process, will be released first in Russian, then create (maybe)… Will be added yet one mode - survival, and then I will add history and search items…. Soon wait for the update posts!

So

i may or may not make an full art of some person or i may just leave this like that-