Next up
Next update, the neighbor's going to be smart. Be smarter, be unpredictable.
Trophies are now implemented :)
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
We also started updating the soundtrack list with some of the new tracks as well. if you want wanna listen to some new tunes
WIP
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
This will be a real feature in the game
You will be able to do this
Added proper window jumping and swearing when the Neighbor is in hunt mode










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