Game
Hello Neighbor: Hidden Spirits
2 years ago

How would you guys feel about a sort of "lives" mechanic put into the game?

Basically: if you get caught one too many times, you start all over. I feel like it'd put a lot more fear into the chase sequences, but what do you guys think?


  20 votes Voting finished



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From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

Added proper window jumping and swearing when the Neighbor is in hunt mode

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Just a regular development screenshot. Nothing to see here.

WIP title screen "play" animation

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Trophies are now implemented :)