Game
Hensen Hopper
4 months ago

https://gamejolt.com/p/i-ve-decided-to-have-the-statistics-behind-the-quests-in-hensen-hop-hic9g2ya I'm gonna replace this with a separate message system so scripts can simply send messages into the wind for other scripts to read as needed.




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AAH! SPIDERS!

Working on animating the spider! Like I did with Hensen and the other enemies, I'm doing it in layers, starting first with the web and now with the propeller thingy on the back.

He has hands now!

HIS HANDS ARE ANIMATED NOW!

You see I was GONNA get to work on the procedural enemy wave generation algorithm but then I remembered I still haven't drawn a defeat animation for the spider so now I'm working on that instead. 🤣

Doing it in layers starting with the web as usual.

AAAAAAA! The spider is coming along!!! I'm actually quite proud of the way this turned out! I'm planning to take a break for a bit but I am ALSO gonna add some more idle movements to the spider and then apply some drop shadows and it'll look a ton better.

Well, that didn't take long HAHA!

Why did nobody ever tell me you could simply export to GIF from DaVinci Resolve?

Been working on the artwork for the spider enemy!!! This is a preview of what it'll look like in-game. I am gonna remove all of these drop shadows as I usually apply those to the spritesheets themselves once I've drawn the animations.

The gang's all here!

The spider is more or less complete functionally AND artistically! I might try to update the enemy spawning algorithm before I release any new alpha builds with the spider, though. I'm on my whiteboard trying to think through that problem.