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Post Hello

6 years ago



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Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?

I'm hosting a free indie arcade event in Denver Fri Aug 29th 6pm @ The Far East Center, swing by if you're in the area!

We're on the front page! Which is probably how you've found the game. If you liked this game, be sure to check out Player Known Battlegrounds https://gamejolt.com/games/playerknownbattlegrounds/335232

Doing some bedroom virtual production for my upcoming project Zotto

I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.

Then after cleaning, I used motion builder to characterize (match the mocap skeleton to the model rig) and retarget (skeleton and character aren't the same size, so offsetting joints). I even made a fake bed to have something to fall off of! 2/2

Thanks to everyone who came out to my Indie Game Fest at Teahee in Denver, CO. It was better than I could have imagined.

New thing out, check it out if you'd like :3

Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…

http://dizzyspell.xyz/ Post Hello was recently showcased at art collective Dizzy Spell. Neat!