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Post Hello

7 years ago



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Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?

Then after cleaning, I used motion builder to characterize (match the mocap skeleton to the model rig) and retarget (skeleton and character aren't the same size, so offsetting joints). I even made a fake bed to have something to fall off of! 2/2

Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template forĀ 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?

Thanks to everyone who came out to my Indie Game Fest at Teahee in Denver, CO. It was better than I could have imagined.

http://dizzyspell.xyz/ Post Hello was recently showcased at art collective Dizzy Spell. Neat!

I'm hosting a free indie arcade event in Denver Fri Aug 29th 6pm @ The Far East Center, swing by if you're in the area!

New thing out, check it out if you'd like :3

I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.

Doing some bedroom virtual production for my upcoming project Zotto