
http://dizzyspell.xyz/ Post Hello was recently showcased at art collective Dizzy Spell. Neat!
Next up
Then after cleaning, I used motion builder to characterize (match the mocap skeleton to the model rig) and retarget (skeleton and character aren't the same size, so offsetting joints). I even made a fake bed to have something to fall off of! 2/2
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
We're on the front page! Which is probably how you've found the game. If you liked this game, be sure to check out Player Known Battlegrounds https://gamejolt.com/games/playerknownbattlegrounds/335232
New thing out, check it out if you'd like :3
Post Hello got a review! https://www.freegameplanet.com/post-hello-download-game/
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
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