Comments (71)
Gave it a go...
I like this game, taking a view of a postman. It was short, but sweet to. The arm physics were kind of messed up, when I was delivering the girls kite, her arm kept twisting around. Weird, but adds comedic value
This game is super chill and has a really good message that I relate to alot. this game was amazing.
It was a good game it reminded me of why I started posting youtube content in the first place good job.
https://www.youtube.com/watch?v=4EdoJ2I9Swo&feature=youtu.be
Presskit
Fact Sheet | Description
Developer | Steven Harmon & Christie Xu
Music | All music scored by Kejiun Wang
Usability Testing | Fiona Cahill & Noah Lee
Tools Used | Unity3d, Fungus, Visual Studio 2017, Maya, Motion Builder, OptiTrack Motive, Paint. Net, and Audacity
Release Date | April 25, 2019
Platforms | Desktop (PC, MAC, LINUX)
Release Date | April 25, 2019
Game Page | https://stevenharmongames.gamejolt.io/post_hello/
Game Description | Post Hello is a 3rd person narrative adventure game about experiencing life from the eyes of a delivery-man searching for fulfilment. It's a game about dropping off packages that delivers on sincerity.
History | Post Hello was created for Unversity of Southern California's Interactive Media and Games Intermediate Game Development Class CTIN 484/489. Steven and Christie wanted to make something sincere in a market saturated by cynicism.
Features | Game is accessible with only mouse controls - Play your way in first person or 3rd person camera modes - Be your own deliveryman with dialogue options
Monetization Permission | StevenHarmonGames allows for the contents of Post Hello to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Post Hello is legally & explicitly allowed by StevenHarmonGames. This permission can be found in writing here (This is the permission)
Contact & Support | @ StevenJHarmon1 on Twitter
https://www.youtube.com/watch?v=trfHP5LHVNY
I want to take a moment to talk about the game's primary inspiration. Joe Pera! Joe Pera has a nighttime program on Adult Swim called "Joe Pera Talks With You". I wanted to make a game with the same sincerity and wholesomeness as it. Hope I succeded.
https://www.youtube.com/watch?v=eF1Q1_2GjYw
Mocap mini thread:
Post Hello used an animation technique called motion capture. Used optical cameras to track reflective balls velcroed to a morph suit to capture all the movements in-game. I used opti track motive to manually track missing markers. 1/2
We're on the front page! Which is probably how you've found the game. If you liked this game, be sure to check out Player Known Battlegrounds https://gamejolt.com/games/playerknownbattlegrounds/335232