
WolfenDoom 2.5D, a game where the Imps just stand still and attack.
Textures and sprites? Good job me! Next thing on my list is giving the enemies a brain... Shouldn't be that hard...
Next up
https://turbowarp.org/553720084 WAD2Shock is now in a functional state!
Since the majority voted for me to release a beta, here it is Wolfendoom 2.5D version 1.0 https://turbowarp.org/471437431/fullscreen More info in the article below!
You know how PS1/N64 DOOM had fancy coloured lights? Thanks to some clever pen tricks, it's in WolfenDoom 2.5D* as well! (I also added pickups, hitscanners and a crappy fisheye remover)
*title may change
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Death, doors and crappy enemy AI, what else do you need to make a decent game?
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
Imagine wasting your time to create a crappy cross between DOOM and Wolfenstein 3D, who would do that?
A raycaster with walls that aren't all 90 degrees? Blasphemy! (I also added a basic invulnerability power up.)
Testing out a new move! This move is for all characters
Knee Deep in Carmack's Spaghetti











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