4 years ago

Since the majority voted for me to release a beta, here it is
Wolfendoom 2.5D version 1.0
https://turbowarp.org/471437431/fullscreen
More info in the article below!


If you look inside the main sprite you can find a read me, which should give more info about Wolfendoom, such as the controls and limitations.

Do you have problems/feedback/comments about the game?

Please tell me about them and I will probably fix them.

I plan on adding most of the demons from Doom 2 (except Icon of Sin, because it's just a wall texture)

And here's a little joke advertisement for this because why not:

Not ballsy enough to find a copy of GZDoom (or any other sourceport)?
Say "hello" to Wolfendoom, it's like Doom, but not quite.

One could refer to it as "softcore-Doom"



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A raycaster with walls that aren't all 90 degrees? Blasphemy! (I also added a basic invulnerability power up.)

You know how PS1/N64 DOOM had fancy coloured lights? Thanks to some clever pen tricks, it's in WolfenDoom 2.5D* as well! (I also added pickups, hitscanners and a crappy fisheye remover)

*title may change

https://turbowarp.org/553720084 WAD2Shock is now in a functional state!

WolfenDoom 2.5D, a game where the Imps just stand still and attack.

Textures and sprites? Good job me! Next thing on my list is giving the enemies a brain... Shouldn't be that hard...

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Knee Deep in Carmack's Spaghetti

Imagine wasting your time to create a crappy cross between DOOM and Wolfenstein 3D, who would do that?

(add the dust man theme from mega man 4) omg its dust man from fnf

Death, doors and crappy enemy AI, what else do you need to make a decent game?