https://www.youtube.com/watch?v=_2ll94rX60k
#PocketFighterEX Development Vlog #58 is up!
Let's dig deeper into Alpha Counters! But also... What is this nightmare monster?!
Youtube [>] https://youtu.be/_2ll94rX60k
Odysee [>] https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-58:d
Next up
Sometimes it's just cool to put the game in slowmo and see what it looks like.
#UnrealEngine #gamedev #MegaMan (60fps video link in replies)
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
🔴LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! 🔷 https://www.twitch.tv/marcdwyz 🔷 https://youtu.be/Wj6Z1SHu-JI
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
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