https://www.youtube.com/watch?v=3Hpucl-qHUw
This month we've finished up the visuals for the revolver. We've put a lot of work into the reloading effects where each bullet matches up to the number that's being put in (with a handy speed-loader!), and are also visible as empty shells on the floor.
Next up
Version 1.1.0 is now available! With an improved texture for Abigail, an overhauled French translation, difficulty changes, and more (expand to see patch notes).
From today we're starting to show off isolated models without the context of a full scene to keep you updated (and teased) without spoiling too much of the mystery, starting with this rusty oven. Read more below.
The end of the year is approaching, to round it off we've got a little sneak peak of what we've been working on for Simulacrum – Chapter Two.
Expand for more on what we've been doing!
Following on from the puzzle preview from last month, we are giving a look at another new puzzle you'll encounter in Chapter Two. This is going to be our last update for a while.
We took a break last month, but we are back in time for Halloween to share with you a first look at one of the new puzzles in Chapter Two.
Last month we showed a little of Abigail's apartment environment along with one of the enemies found there. Here's a further look at the apartment you'll be exploring in Chapter Two.
Closed beta is now live!
Here's a peek at another area you'll find in Simulacrum: Chapter Two.
Version 1.2.1 of Simulacrum: Chapter One is out, adding new languages: Japanese, Ukrainian and Russian. Spanish and French have also been improved!
We thank our translators for all their hard work. We didn't expect to support so many languages!
Gloomiebloomie Shader!
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