https://www.youtube.com/watch?v=3Hpucl-qHUw
This month we've finished up the visuals for the revolver. We've put a lot of work into the reloading effects where each bullet matches up to the number that's being put in (with a handy speed-loader!), and are also visible as empty shells on the floor.
Next up
Closed beta is now live!
From today we're starting to show off isolated models without the context of a full scene to keep you updated (and teased) without spoiling too much of the mystery, starting with this rusty oven. Read more below.
Last month we showed a little of Abigail's apartment environment along with one of the enemies found there. Here's a further look at the apartment you'll be exploring in Chapter Two.
We took a break last month, but we are back in time for Halloween to share with you a first look at one of the new puzzles in Chapter Two.
Following on from the puzzle preview from last month, we are giving a look at another new puzzle you'll encounter in Chapter Two. This is going to be our last update for a while.
The end of the year is approaching, to round it off we've got a little sneak peak of what we've been working on for Simulacrum – Chapter Two.
Expand for more on what we've been doing!
Version 1.2.1 of Simulacrum: Chapter One is out, adding new languages: Japanese, Ukrainian and Russian. Spanish and French have also been improved!
We thank our translators for all their hard work. We didn't expect to support so many languages!
Gloomiebloomie Shader!
Here's a peek at another area you'll find in Simulacrum: Chapter Two.
Version 1.1.0 is now available! With an improved texture for Abigail, an overhauled French translation, difficulty changes, and more (expand to see patch notes).










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