https://www.youtube.com/watch?v=8ltDMp-3qfo
Hoje, às 10 da manhã, modelando a imagem promocional de Shy&Fly!
Today, at 10am, modeling the promotional image of Shy&Fly!
Next up
YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game
Doing some testings for my next game... all looks good so far
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
So close I can taste it! Only thing missing is throphies... and that's something I can do in one day. Tão perto que dá até para sentir! Só falta colocar os troféus... e isso consigo fazer em um dia. Image by Herbherth =D
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
I promise 'Shy & Fly' it's almost done! If I weren't so lazy, I would've finished this game like last week. Just put some music and it's ready to go. this is the title screen imagem (Abra o artigo para ler a tradução)
Watch out aracnophobics!
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh










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