https://www.youtube.com/watch?v=h2WVRQG95uc
#PocketFighterEX #36 is up! Finishing & implementing the Super Lightning FX! #pixelart #gamedev #fgc #madeinunity
▶️YouTube: https://youtu.be/h2WVRQG95uc?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
▶️LBRY: https://open.lbry.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-36:d
Next up
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Christmas morning nap 💤
His present is a safe place off the streets.
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
The abandoned puppy we found on Christmas Eve is getting more vocal and playful.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)












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