https://www.youtube.com/watch?v=i4_RsbuNjV0
The procedural maps of Aeldun can be a bit buggy sometimes. And I need to fix those bugs efficiently. π
So I implemented benchmarking!
Next I will work on visual updates, like 2D realtime lighting!
Next up
Happy #screenshotsaturday
A little sneak peek about some of the new mechanics in my #roguelike #citybuilder, called #HexLands! :)
Check out the bottom right corner. What do you think they are for? :)
https://store.steampowered.com/news/app/2244650/view/64452666373β¦
After months of closed and semi-open playtesting, finally now everyone can test theΒ alpha of my roguelike city builder, called HexLands!
Download it here, feedback is appreciated! :) https://gamejolt.com/games/hexlands/748248
Here's a little sneak peek! :) I know I haven't really posted a lot lately, but I'm sure working hard on Grimstone!
Stay tuned, video soon! :D
Here's the new capsule art of HexLands, my roguelike city builder! :) Which one's better? And which one fits the game better? Let me know! :) Oh, and feel free to wishlist it on Steam! https://store.steampowered.com/app/2244650/HexLands/?utm_source=β¦
Cheers!
Happy #screenshotsaturday! Here's a new, special resource in my roguelike city builder. :D Now you need workers for production buildings! :)
Feel free to wishlist on Steam:
https://store.steampowered.com/app/2244650/HexLands/?utm_source=β¦
Here's a quick screenshot from my roguelike, card based, strategy game!
HexLand's Steam page is arriving soon, stay tuned! :)
The enemy archers are a bit overpowered, the best I could do is that we both died at the same time π
The silly settlers still think that pine trees are a good idea for these new, hot islands...
I've just added some early screenshots about the new biomes to HexLand's page!
What do you think? :) Cheers
Watch the latest devlog here: https://www.youtube.com/watch?v=qD7lpiHdLLM
Here's the new main menu of my roguelike city builder, HexLands! :) What do you think?
My diablo inspired #indie game, #Aeldun, may turn from an isometric #RPG into a top-down one! :)
The #procedural dungeons are already refactored :)
What do you think?
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