https://www.youtube.com/watch?v=kbnOeWwHtlA
#PocketFighterEX Game Development Vlog #47 is up!
Re-doing the Tatsumaki! Wait-! Street Fighter 3 is actually reversed?!
Youtube▶️ https://youtu.be/kbnOeWwHtlA
Odysee🚀 https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-47:7
Next up
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Sometimes it's just cool to put the game in slowmo and see what it looks like.
#UnrealEngine #gamedev #MegaMan (60fps video link in replies)
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