Game
Grimstone
5 years ago

https://www.youtube.com/watch?v=-kWm4UThlG0

Aeldun's pathfinding has become much more realistic!

Both the AI got better, and the new skill system got a homing fireball skill as well!

Next week: Skill System Stay tuned!

#rpg #arpg #topdown #unity3d


YouTube
https://www.youtube.com/watch?v=-kWm4UThlG0
youtube.com


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The silly settlers still think that pine trees are a good idea for these new, hot islands...

I've just added some early screenshots about the new biomes to HexLand's page!

What do you think? :) Cheers

Watch the latest devlog here: https://www.youtube.com/watch?v=qD7lpiHdLLM

Here are some cards from #HexLands with the new design!

What do you think? :)

If you like what you see, wishlist my #roguelike #citybuilder #strategy #indiegame at https://store.steampowered.com/app/2244650/HexLands/?utm_source=…

Cheers! <3

#IndieGameDev #unity3d #madewithunity #Unity #gamedev

Happy #screenshotsaturday! Here's a new, special resource in my roguelike city builder. :D Now you need workers for production buildings! :)

Feel free to wishlist on Steam:

https://store.steampowered.com/app/2244650/HexLands/?utm_source=…

My diablo inspired #indie game, #Aeldun, may turn from an isometric #RPG into a top-down one! :)

The #procedural dungeons are already refactored :)

What do you think?

After months of closed and semi-open playtesting, finally now everyone can test the alpha of my roguelike city builder, called HexLands!

Download it here, feedback is appreciated! :) https://gamejolt.com/games/hexlands/748248

Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".

This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!

Here's a quick screenshot from my roguelike, card based, strategy game!

HexLand's Steam page is arriving soon, stay tuned! :)

The enemy archers are a bit overpowered, the best I could do is that we both died at the same time 😁

Here's a little sneak peek! :) I know I haven't really posted a lot lately, but I'm sure working hard on Grimstone!

Stay tuned, video soon! :D

What do you think of the new card type color coding?

Trying to simplify what card can be placed where/on what.