https://www.youtube.com/watch?v=Mc4LICSkUI4
Thanks to these guys for the funny video. It's a good showcase of the game's mechanics and some of its current flaws. I'm working on fixing some of the bugs shown here now; those Caterkiller hitboxes are a menace!
Next up
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Shadow the Hedgehog is coming with his USP Tactical and looks from AsuharaMoon's Another Shadow in Sonic 1 and Double Jump from Sonic Megamix, though suggestions are encouraged.
Credit to TheKKM and AsuharaMoon for the original sprites.
Some changes being made to Marble Zone's alterworld graphics
A new coat of paint.
Redesigning the look of Spring Yard ALT, it didn't feel circus-y enough to me.
Metal Sonic is coming with his moveset from Metal Sonic Hyperdrive. Credit to Darkon360 for the sprites.
My main goal for OSF's development right now is improving the physics. I'm aiming for the next release to have 1:1 accuracy to the original game in terms of controls. The collision system has been majorly reworked to this end.
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There have been a lot of complaints about OSF's difficulty; this will be addressed in the next release. There will be more ways to evade Sonic.EXE, and a remixed set of levels designed with the new mechanics in mind. Stay tuned.
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