https://www.youtube.com/watch?v=nbhhn-SHZCA
The progress of the week.
- Added the metal bars to indicate the doors that cannot be interacted or opened.
- Zombie AI is more stable but still has an issue with the persistence of target persuasion.
Next up
The new update from Office at the Dark. Sorry for the long time update because I had to rework the level design to suit the initial gameplay style. So it took quite a time for me to make a decision and wipe out the survival elements.
Test the MP 0.0.2
โโTheย screenshots of the upcoming 0.0.2.
- The rooms now are randomly generated.
- Initial skills to select.
- Most interaction objects have been lifted to client-side.
A little progress, - 2 new zombies (office shirt grey, and office shirt blue). - Thai 80s style toilet. - still stuck at zombie behavior AI.
New video update on Office at the Dark 0.02
New update for the upcoming version 0.0.2. Everything has been improved a lot. - Update to uSurvival 1.75 - Added new items and props - Redesigned the scene.
I have to apologize about there was no any progress on this project for long due to I decided to switch the toolkit from Low Poly Game Kit to uSurvival. I also changed the Art direction from SMILE Game Builder style to Synty's POLYGON style.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? ๐ท๐
No? ๐ฏ Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? ๐ท
Let us know what you think about it and have a great weekend!
"Thanks guys for endless hours of fun." ๐
(My first fan art. Read the article, please.)










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