https://www.youtube.com/watch?v=nbhhn-SHZCA
The progress of the week.
- Added the metal bars to indicate the doors that cannot be interacted or opened.
- Zombie AI is more stable but still has an issue with the persistence of target persuasion.
Next up
I have to apologize about there was no any progress on this project for long due to I decided to switch the toolkit from Low Poly Game Kit to uSurvival. I also changed the Art direction from SMILE Game Builder style to Synty's POLYGON style.
The screenshots of the upcoming 0.0.2.
- The rooms now are randomly generated.
- Initial skills to select.
- Most interaction objects have been lifted to client-side.
Test the MP 0.0.2
The new update from Office at the Dark. Sorry for the long time update because I had to rework the level design to suit the initial gameplay style. So it took quite a time for me to make a decision and wipe out the survival elements.
New video update on Office at the Dark 0.02
A little progress, - 2 new zombies (office shirt grey, and office shirt blue). - Thai 80s style toilet. - still stuck at zombie behavior AI.
New update for the upcoming version 0.0.2. Everything has been improved a lot. - Update to uSurvival 1.75 - Added new items and props - Redesigned the scene.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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