I’m testing Microsplat’s Terrain Blending and Wind Particulate & Glitter.




I’m testing Microsplat’s Terrain Blending and Wind Particulate & Glitter.




Sticks & Stones Testing random resource spawning
Dark is the night for all I’ve been working on making the player more aware of interactive objects, for now i’m playing with Outline.
Trying new interactions and mechanics, playing around with switches and buttons
Prologue - From Greybox to Set Dressing
Some terrain blending/vegetation tests and the new UI Hud.
Long time coming update: 24-09-02
- game name change - Solitary Ash
- steam page launch, demo coming soon - Wishlist now ! https://store.steampowered.com/app/2819430/Solitary_Ash/
- new screenshots and new look
Systems, Story and re-defining Solitary
Playing with fire Working on a couple of new mechanics, trying the new Crafting Module from Game Creator. It’s really easy to create items and then to make recipes that can combine them.
Testing the AI waters
Prologue Greybox I’m testing a couple of layouts for the Prologue of the game. I’m still playing around with the idea of releasing this in the demo next year.
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