https://www.youtube.com/watch?v=PY3xcwR6U3Q
#PocketFighterEX Development Vlog #55 is up!
The Shin Shoryuken is Ryu's ultimate finishing move. It needs special attention with a unique win pose!
Youtube https://youtu.be/PY3xcwR6U3Q
Odysee https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-55:6
Next up
Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
Sometimes it's just cool to put the game in slowmo and see what it looks like.
#UnrealEngine #gamedev #MegaMan (60fps video link in replies)
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
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