Game
Mega Man: The Rulers of Space

5 months ago

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine




1 comment

Loading...

Next up

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

I failed to make the FGC GameJam deadline but I am VERY proud the work the team did. We have decided to finish the demo anyway, after some rest 😵‍💫

Pixels: KosenaMaster, P0K3TT0, shinbaxter_, yoshinpixels

Music: mstaple_music

Code: agoaj & me

Junior and Kirby visiting me together in the computer room today.

I'm starting to feel more healed from the game jam crunch. I have to plan what's next soon.

When Dr Wily goes HARDSTYLE

This new stray has gotten friendly. He looks a lot like Nibbler, maybe they're brothers? What should I name him?

I DEMAND another Mega Man Show!

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

@JotaDev is a Jolter to Watch and the most crazy gamedev in all arround the world! Follow @JotaDev before the quest ends on May 26 and you'll get Coins!

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart