https://www.youtube.com/watch?v=qGzA9FuxXw4
Testing the 0.2.3 beta with Parsec for online matches! Still glitches left to resolve but it's holding up pretty well! #PocketFighterEX #fgc #screenshotsaturday #gamedev #madeinunity #StreetFighter #KingOfFighters
Next up
Christmas morning nap 💤
His present is a safe place off the streets.
He's so much more energetic and full of life now. (And full of soup.)
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.











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