https://www.youtube.com/watch?v=-vY-HanY6YI
#PocketFighterEX Game Development Vlog #50 is up! (Wow! We made it to 50!)
Putting the finishing touches on the Shinryuken enhancements!
Youtube ▶️ https://www.youtube.com/watch?v=-vY-HanY6YI
Odysee 🚀 https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-50:2
#gamedev #fgc #pixelart #streetfighter
Next up
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪
Hit Flash, with bonus Hit Stop on charged attacks! 💥 (Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.) #UnrealEngine5 #megaman
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
0 comments