Game
Pocket Fighter EX
5 years ago

https://www.youtube.com/watch?v=-vY-HanY6YI

#PocketFighterEX Game Development Vlog #50 is up! (Wow! We made it to 50!)
Putting the finishing touches on the Shinryuken enhancements!

Youtube ▶️ https://www.youtube.com/watch?v=-vY-HanY6YI
Odysee 🚀 https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-50:2

#gamedev #fgc #pixelart #streetfighter


YouTube
https://www.youtube.com/watch?v=-vY-HanY6YI
youtube.com


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I'm feeling very bad this week so there may not be many updates on things.

Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!

Still working on the Simon and Nathan sprite rips. Simon is almost done I think.

I went looking for custom Steam images for SteamOS Devkit Client, but there wasn't a satisfactory Grid for it, so I made one

https://www.steamgriddb.com/grid/607445

"Hey Marc, how's rollback netcode coming for Pocket Fighter EX?" ............. At least it's holding 60fps?...

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...

More progress on Simon Super Castlevania IV sprite rip.

More progress on Nathan Graves CotM sprite rip.

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.

Still working on an easy to edit palette data system, but it works!!

#gamedevelopment #gamedev #UnrealEngine

Simon SCVIV sprite rip coming along.

Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)