https://www.youtube.com/watch?v=W3QYOPWmGo0
This week Aeldun's monsters became much smarter!
Collision avoidance, better path finding, no more friendly fire, and more!
I needed some fresh air after for half a year, I was hastely rushing my other project to release.
Next up
Happy #screenshotsaturday
A little sneak peek about some of the new mechanics in my #roguelike #citybuilder, called #HexLands! :)
Check out the bottom right corner. What do you think they are for? :)
https://store.steampowered.com/news/app/2244650/view/64452666373…
What do you think of the new card type color coding?
Trying to simplify what card can be placed where/on what.
Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".
This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Here's a quick screenshot from my roguelike, card based, strategy game!
HexLand's Steam page is arriving soon, stay tuned! :)
Here's a little sneak peek! :) I know I haven't really posted a lot lately, but I'm sure working hard on Grimstone!
Stay tuned, video soon! :D
Happy #screenshotsaturday! Here's a new, special resource in my roguelike city builder. :D Now you need workers for production buildings! :)
Feel free to wishlist on Steam:
https://store.steampowered.com/app/2244650/HexLands/?utm_source=…
3.5 years of gamedev in 106 seconds My game VORON: Raven's Story just released! Support lil indie dev please <3 https://store.steampowered.com/app/2245180/VORON_Ravens_Story/
Here's the new main menu of my roguelike city builder, HexLands! :) What do you think?













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