This was something I had on my idea box for a while, but I managed to implement a custom package system based on Google's Brotli compression. Basically, the game will decompress the game's files once on a safe location and the game would load the decompressed files. Compared to the current builds, the game doesn't have to decompress the files every time it starts up. All I need to make sure is to patch the files when the game is updated.
Maybe, at some point, I could add online updates. But that's a bit of a "pie in the sky" idea.
Next up
Waz zis? An overhauled map? Yes. Coming soon.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A small teaser for the next update.
@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games
before the quest ends on July 1 and you'll get Coins!
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
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