https://www.youtube.com/watch?v=zPqKMLYRm-c
This is the level selection screen for my game, Tropi. I plan to add more details, but let me know what you think so far. Any nitpicks are welcome.
Next up
I just noticed there’s an art “realm“ (I feel weird typing that). So here’s a drawing I recently made of Morrigan from DarkStalkers.
新年快樂 Happy Lunar New Year!
I finished working on some mechanics and animations for Tropi's Defender level set in Bonaire. Let me know what you think.
It's been a while since I posted something here. I think it's safe to say that I finished my Defender-style level set in Bonaire. I had to learn new things and put in a lot of work to get things right, but it's finally here.
@PQubeGames
' Spyder: Agent 8 is set in a retro-futuristic 1970s spy world, you play as Agent 8: the world's tiniest and most adorable robot spider superspy.
It's also part of #NextFest!
Play the FREE Demo: https://bit.ly/SpyderAgent8
It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've been continuing work on my Defender level, and I made a change to the map so players can get a better view of their surroundings. While doing so, I thought that it might be better to have the map on the bottom rather than the top. What do you think?
I made some changes to the level-select screen, deciding to go back to using the UI I originally had in mind.
Let me know what you think.
@ShorelineGames
' Kick is a nostalgic tale of making your way to school, all the while honing your soccer skills throughout challenging levels packed with unique challenges.
It's also part of #NextFest!
Play the free demo: https://bit.ly/KickSteam
It's been a while since I posted something. Here's an animated sprite I made of a money bag exploding? Thoughts? Anything I can do to improve it?










2 comments