https://www.youtube.com/watch?v=zPqKMLYRm-c
This is the level selection screen for my game, Tropi. I plan to add more details, but let me know what you think so far. Any nitpicks are welcome.
Next up
It's been a while since I posted something. Here's an animated sprite I made of a money bag exploding? Thoughts? Anything I can do to improve it?
I made some changes to the level-select screen, deciding to go back to using the UI I originally had in mind.
Let me know what you think.
I just noticed there’s an art “realm“ (I feel weird typing that). So here’s a drawing I recently made of Morrigan from DarkStalkers.
The Blight has been buried for over 800 years...
What secrets lay intertwined amidst Eireos' ruins...
The journey begins July 21st!!
Reposting this video on the game's main page, which is something that I intended, but forgot to do. This is the Defender-inspired level I've been working on.
Updated a money bag explosion animation. Thoughts?
It's been a while since I posted something here, but I finally implemented gamepad support in Tropi with full analog movement.
this gentle old man asked for help. How could i say no 🌸
at the comments add (dialogue's not quite ready yet, it will all be in place by the demo, promise🤞)
Hey, it's been a while since I posted an update on my game. Here's a small taste of the Defender-inspired level set in Bonaire. Let me know what you guys think, even if it's something that can potentially worsen my anxiety.










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